Is ExitLag Worth it? (Exitlag Review) WTFast, NoPing, Haste Explained

Check out my video review explaining ExitLag here on YouTube

Hey gamers! Do you want to lower your ping in Fortnite, Valorant, Call of Duty Warzone, Apex Legends, or League of Legends? Well This is just the article for you. I personally use ExitLag to lower my ping in League of Legends from 82ms to 60ms.

When you look to connect to a website or service your computer makes a request to server. This is also true of games. When connecting to a match your computer establishes a connection with a server through its IP address. Normally having that connection take an inefficient route towards its final destination is not a problem. An additional 200ms of latency for packets coming from YouTube or Netflix can easily be solved by those applications managing a buffer of data. However real time applications like games must send many packets a second along this route and that latency can really make a difference. By utilizing built in scanning tools these programs work out a way to forward your gaming traffic along the internet in a predictable and optimized way. This results in lower ping or latency as well as lower jitter and packet loss.

I mainly use this program while I am at the lake as my home in the city doesn't have routing issues. Programs like ExitLag and WTFast work by providing optimized routing for your gaming traffic. This is achieved by essentially running a VPN connection to their own server infrastructure to forward your packets efficiently.

All of these programs offer a free trail as they will not be useful for everyone. People living in highly populated cities with close servers are going to see the least amount of benefit from using a gaming VPN service. Check out my video explaining this topic more in depth if you're looking for additional information!

League of Legends Using Wine and Vulkan D9VK Linux Performance vs Windows (Nvidia)

League of Legends Windows 10 vs Ubuntu Linux 18.04 Performance Graph. Watch my video here.

Hey League of Legends players that also happen to be Linux enthusiasts. Today I would like to share a video comparison I've created comparing the difference in performance between League of Legends on Windows 10 and League of Legends on Ubuntu 18.04 Linux. This comparison will provides a frame rate (FPS) graph and and a side by side comparison of performance between the two systems handling the same replay from League of Legends patch 9.24 from Late December 2019.

Hardware

  • RTX 2080 8GB
  • i7 9700K @ 4.6Ghz
  • 16GB DDR4 RAM
  • NVMe SSD

Drivers

  • Win10 - 441.08 WHQL
  • Ubuntu - 430 nonfree
  • Wine: lutris-lol-4.20-x86_64 D9VK/Vulkan Enabled

League of Legends

  • Medium Settings & Shadows
  • 240 FPS Framerate Limit (Recommend)
  • AA Enabled Patch 9.24B (Late Dec 2019)

Results

  • Windows Average: 154
  • Windows One Percent Low: 120
  • Ubuntu Average: 140
  • Ubuntu One Percent Low: 106

Recording Settings

Note: The impact of OBS with these settings is as low as ~5FPS. When running the tests I had no additional software running other than OBS and League. In a real use case even if you don't record/stream the performance impact should be similar to having Chrome/Firefox open with a YouTube video or Discord ect.

H.264 Encoder veryfast preset, 5000kbps Bitrate, 1280x720 (downsampled from 1080p)