Lytical: OP.GG for Garena and China (SEA) – League of Legends Statistics and Profile Search

https://lytical.app/

Lytical is an open source League of Legends statistics and profile analytics tool for all regions including Garena & WeGame

https://lytical.app

Summoner Search and Profile Pages

Lytical offers OP.GG style summoner profiles which can be searched for anyone on your server. Our app offers ranked statistics and champion specific performance data for all players for Garena and WeGame. Lytical is an OP.GG alternative for all Garena regions and all Chinese regions and is an all in one replacement for websites like U.GG, Blitz.GG and Porofessor of course OP.GG.

Think of Lytical as OP.GG for Garena.

Match History & Lobby Multisearch

Lytical provides fast OP.GG style match history for any player. Kills, CS per Minute, Vision Score, and Objectives. Analyze your contribution to your own games or search high ranked players to increase your impact and win more games!

Multisearch will automatically scout your teammates in champion select and your opponents when in game. Profile lookup tools are common on NA/EU/KR servers to help avoid poor quality games. Lytical is the tool for the job to quickly understand your teammates and opponents strengths and weaknesses.

Works on All Regions

Lytical utilizes builtin API's inside of the League of Legends client. This allows our application to function on all regions, including all Garena and WeGame regions.

Supported Servers/Regions

  • Garena
  • The Philippines (PH)
  • Taiwan, Hong Kong, and Macau (TW/HK)
  • Vietnam (VN)
  • Thailand (TH)
  • Singapore, Malaysia, and Indonesia (SG/MY/ID)
  • QQ/WeGame/Tencent (CN)
  • Riot Operated (NA/EU/OCE/RU/TR/BR/LAN/KR/JP)

Open Source and Ad Free

The Lytical app is forever free and open source. It was created as an All-In-One replacement for regions that don't have access to statistics sites like OP.GG or Blitz.gg.

Built Using Vue.JS + Electron Lytical is fast and memory efficient. Any PC can run Lytical in the background with no performance impact in game for League of Legends.

This application is released under the Open Source GPLv2 license. You are welcome to contribute to this project in any way you can.

Is ExitLag Worth it? (Exitlag Review) WTFast, NoPing, Haste Explained

Check out my video review explaining ExitLag here on YouTube

Hey gamers! Do you want to lower your ping in Fortnite, Valorant, Call of Duty Warzone, Apex Legends, or League of Legends? Well This is just the article for you. I personally use ExitLag to lower my ping in League of Legends from 82ms to 60ms.

When you look to connect to a website or service your computer makes a request to server. This is also true of games. When connecting to a match your computer establishes a connection with a server through its IP address. Normally having that connection take an inefficient route towards its final destination is not a problem. An additional 200ms of latency for packets coming from YouTube or Netflix can easily be solved by those applications managing a buffer of data. However real time applications like games must send many packets a second along this route and that latency can really make a difference. By utilizing built in scanning tools these programs work out a way to forward your gaming traffic along the internet in a predictable and optimized way. This results in lower ping or latency as well as lower jitter and packet loss.

I mainly use this program while I am at the lake as my home in the city doesn't have routing issues. Programs like ExitLag and WTFast work by providing optimized routing for your gaming traffic. This is achieved by essentially running a VPN connection to their own server infrastructure to forward your packets efficiently.

All of these programs offer a free trail as they will not be useful for everyone. People living in highly populated cities with close servers are going to see the least amount of benefit from using a gaming VPN service. Check out my video explaining this topic more in depth if you're looking for additional information!

League of Legends Windows 10 vs Windows 11 Gaming Performance

League of Legends Windows 10 vs Windows 11 FPS Performance Test Benchmark. Watch the side by side here

Microsoft's latest Operating System Windows 11 is now available for early adopters and testers. If you are curious about the performance implications of this newest Windows update and how it applies to League of Legends this in depth Performance Comparison between Windows 10 1809 and Windows 11 21H2 has you covered!

Hardware

  • RTX 2080 8GB
  • i7 9700K @ 3.6Ghz
  • 16GB DDR4 RAM
  • NVMe SSD

Drivers/OS

  • NVIDIA 465.98
  • Windows 10 1809
  • Windows 11 21H2

League of Legends

  • Maxed Preset @ 1920x1080
  • 240 FPS Framerate Limit (Recommend)
  • VSync Disabled
  • Patch 11.15

Results

  • Windows 10 Average FPS: 168
  • Windows 11 Average FPS: 171
  • Advantage FPS: 3+ Average
  • Performance Gain Percent: ~2%

Recording Settings

Recorded with an external capture device and stats tracked with Riva Tuner

H.264 veryfast preset, 2500kbps Bitrate, 1920x1080

Dota 2 OpenGL vs Vulkan performance in Linux https://downthecrop.xyz/blog/dota-2-opengl-vs-vulkan-linux/

OP.GG For Tecent/WeGame and Chinese SuperServer

Alternative Frontend for WeGame Match History and Account Lookups.

Download: https://github.com/downthecrop/wegame-tencent-china-opgg

Provides account lookups, match history, profile multi-search, statistics and more. Like OP.GG or Blitz.gg for the Chinese (CN) League of Legends Servers. Available for all area ID's including the Super Server (Dopa/Apdo plays here) which is Area ID 31.

Pregame lobby Multisearch, Game Details and Profile Statistics from WeGame/Tencent League of Legends LoL API

Instructions

Features:

  • Match History
  • Match Details
  • Multisearch
  • Profile Navigation
  • Profile Statistics
  • Open Source (MIT License)

Support

I will not respond to errors or problems on Twitter but you should still follow me. Report problems here on Github


License

League of Legends DirectX 9 vs DirectX 11 Performance Benchmark

League of Legends DirectX9 vs DirectX11 FPS Performance Test Benchmark. Watch the side by side here

With the release of League of Legends Patch 10.16 there is now official (beta) support for the Direct X11 Rendering backend for League of Legends (LoL). I have conducted a side by side comparison between the old rendering backend D3D9 (DirectX 9) and the new D3D11 (DirectX 11). If you want to enable DX11 in your own game you can follow the instructions provided by Riot here.

Hardware

  • RTX 2080 8GB
  • i7 9700K @ 4.6Ghz
  • 16GB DDR4 RAM
  • NVMe SSD

Drivers/OS

  • NVIDIA 451.67
  • Windows 10 1909

League of Legends

  • Medium, Shadows Disabled
  • 240 FPS Framerate Limit (Recommend)
  • VSync Disabled
  • Patch 10.16

Results

  • DX9 Average: 168.6
  • DX11 Average: 175.2
  • Performance Advantage FPS: 6.5+ DX11
  • Performance Gain Percent: 3.91%

Recording Settings

Note: The impact of OBS with these settings is as low as ~5FPS. When running the tests I had no additional software running other than OBS and League of Legends. In a real use case even if you don't record/stream the performance impact should be similar to having Chrome/Firefox open with a YouTube video or Discord ect.

H.265 NVENC Encoder Max Quality preset, 2300kbps Bitrate, 1280x720

Dota 2 OpenGL vs Vulkan performance in Linux https://downthecrop.xyz/blog/dota-2-opengl-vs-vulkan-linux/