Lytical is an open source League of Legends statistics and profile analytics tool for all regions including Garena & WeGame
Summoner Search and Profile Pages
Lytical offers OP.GG style summoner profiles which can be searched for anyone on your server. Our app offers ranked statistics and champion specific performance data for all players for Garena and WeGame. Lytical is an OP.GG alternative for all Garena regions and all Chinese regions and is an all in one replacement for websites like U.GG, Blitz.GG and Porofessor of course OP.GG.
Think of Lytical as OP.GG for Garena.
Match History & Lobby Multisearch
Lytical provides fast OP.GG style match history for any player. Kills, CS per Minute, Vision Score, and Objectives. Analyze your contribution to your own games or search high ranked players to increase your impact and win more games!
Multisearch will automatically scout your teammates in champion select and your opponents when in game. Profile lookup tools are common on NA/EU/KR servers to help avoid poor quality games. Lytical is the tool for the job to quickly understand your teammates and opponents strengths and weaknesses.
Works on All Regions
Lytical utilizes builtin API's inside of the League of Legends client. This allows our application to function on all regions, including all Garena and WeGame regions.
The Philippines (PH)
Taiwan, Hong Kong, and Macau (TW/HK)
Singapore, Malaysia, and Indonesia (SG/MY/ID)
Riot Operated (NA/EU/OCE/RU/TR/BR/LAN/KR/JP)
Open Source and Ad Free
The Lytical app is forever free and open source. It was created as an All-In-One replacement for regions that don't have access to statistics sites like OP.GG or Blitz.gg.
Built Using Vue.JS + Electron Lytical is fast and memory efficient. Any PC can run Lytical in the background with no performance impact in game for League of Legends.
This application is released under the Open Source GPLv2 license. You are welcome to contribute to this project in any way you can.
Provides account lookups, match history, profile multi-search, statistics and more. Like OP.GG or Blitz.gg for the Chinese (CN) League of Legends Servers. Available for all area ID's including the Super Server (Dopa/Apdo plays here) which is Area ID 31.
Pregame lobby Multisearch, Game Details and Profile Statistics from WeGame/Tencent League of Legends LoL API
With the release of League of Legends Patch 10.16 there is now official (beta) support for the Direct X11 Rendering backend for League of Legends (LoL). I have conducted a side by side comparison between the old rendering backend D3D9 (DirectX 9) and the new D3D11 (DirectX 11). If you want to enable DX11 in your own game you can follow the instructions provided by Riot here.
RTX 2080 8GB
i7 9700K @ 4.6Ghz
16GB DDR4 RAM
Windows 10 1909
League of Legends
Medium, Shadows Disabled
240 FPS Framerate Limit (Recommend)
DX9 Average: 168.6
DX11 Average: 175.2
Performance Advantage FPS: 6.5+ DX11
Performance Gain Percent: 3.91%
Note: The impact of OBS with these settings is as low as ~5FPS. When running the tests I had no additional software running other than OBS and League of Legends. In a real use case even if you don't record/stream the performance impact should be similar to having Chrome/Firefox open with a YouTube video or Discord ect.
H.265 NVENC Encoder Max Quality preset, 2300kbps Bitrate, 1280x720