Lytical: OP.GG for Garena and China (SEA) – League of Legends Statistics and Profile Search

https://lytical.app/

Lytical is an open source League of Legends statistics and profile analytics tool for all regions including Garena & WeGame

https://lytical.app

Summoner Search and Profile Pages

Lytical offers OP.GG style summoner profiles which can be searched for anyone on your server. Our app offers ranked statistics and champion specific performance data for all players for Garena and WeGame. Lytical is an OP.GG alternative for all Garena regions and all Chinese regions and is an all in one replacement for websites like U.GG, Blitz.GG and Porofessor of course OP.GG.

Think of Lytical as OP.GG for Garena.

Match History & Lobby Multisearch

Lytical provides fast OP.GG style match history for any player. Kills, CS per Minute, Vision Score, and Objectives. Analyze your contribution to your own games or search high ranked players to increase your impact and win more games!

Multisearch will automatically scout your teammates in champion select and your opponents when in game. Profile lookup tools are common on NA/EU/KR servers to help avoid poor quality games. Lytical is the tool for the job to quickly understand your teammates and opponents strengths and weaknesses.

Works on All Regions

Lytical utilizes builtin API's inside of the League of Legends client. This allows our application to function on all regions, including all Garena and WeGame regions.

Supported Servers/Regions

  • Garena
  • The Philippines (PH)
  • Taiwan, Hong Kong, and Macau (TW/HK)
  • Vietnam (VN)
  • Thailand (TH)
  • Singapore, Malaysia, and Indonesia (SG/MY/ID)
  • QQ/WeGame/Tencent (CN)
  • Riot Operated (NA/EU/OCE/RU/TR/BR/LAN/KR/JP)

Open Source and Ad Free

The Lytical app is forever free and open source. It was created as an All-In-One replacement for regions that don't have access to statistics sites like OP.GG or Blitz.gg.

Built Using Vue.JS + Electron Lytical is fast and memory efficient. Any PC can run Lytical in the background with no performance impact in game for League of Legends.

This application is released under the Open Source GPLv2 license. You are welcome to contribute to this project in any way you can.

League of Legends Windows 10 vs Windows 11 Gaming Performance

League of Legends Windows 10 vs Windows 11 FPS Performance Test Benchmark. Watch the side by side here

Microsoft's latest Operating System Windows 11 is now available for early adopters and testers. If you are curious about the performance implications of this newest Windows update and how it applies to League of Legends this in depth Performance Comparison between Windows 10 1809 and Windows 11 21H2 has you covered!

Hardware

  • RTX 2080 8GB
  • i7 9700K @ 3.6Ghz
  • 16GB DDR4 RAM
  • NVMe SSD

Drivers/OS

  • NVIDIA 465.98
  • Windows 10 1809
  • Windows 11 21H2

League of Legends

  • Maxed Preset @ 1920x1080
  • 240 FPS Framerate Limit (Recommend)
  • VSync Disabled
  • Patch 11.15

Results

  • Windows 10 Average FPS: 168
  • Windows 11 Average FPS: 171
  • Advantage FPS: 3+ Average
  • Performance Gain Percent: ~2%

Recording Settings

Recorded with an external capture device and stats tracked with Riva Tuner

H.264 veryfast preset, 2500kbps Bitrate, 1920x1080

Dota 2 OpenGL vs Vulkan performance in Linux https://downthecrop.xyz/blog/dota-2-opengl-vs-vulkan-linux/

OP.GG For Tecent/WeGame and Chinese SuperServer

Alternative Frontend for WeGame Match History and Account Lookups.

Download: https://github.com/downthecrop/wegame-tencent-china-opgg

Provides account lookups, match history, profile multi-search, statistics and more. Like OP.GG or Blitz.gg for the Chinese (CN) League of Legends Servers. Available for all area ID's including the Super Server (Dopa/Apdo plays here) which is Area ID 31.

Pregame lobby Multisearch, Game Details and Profile Statistics from WeGame/Tencent League of Legends LoL API

Instructions

Features:

  • Match History
  • Match Details
  • Multisearch
  • Profile Navigation
  • Profile Statistics
  • Open Source (MIT License)

Support

I will not respond to errors or problems on Twitter but you should still follow me. Report problems here on Github


License

League of Legends DirectX 9 vs DirectX 11 Performance Benchmark

League of Legends DirectX9 vs DirectX11 FPS Performance Test Benchmark. Watch the side by side here

With the release of League of Legends Patch 10.16 there is now official (beta) support for the Direct X11 Rendering backend for League of Legends (LoL). I have conducted a side by side comparison between the old rendering backend D3D9 (DirectX 9) and the new D3D11 (DirectX 11). If you want to enable DX11 in your own game you can follow the instructions provided by Riot here.

Hardware

  • RTX 2080 8GB
  • i7 9700K @ 4.6Ghz
  • 16GB DDR4 RAM
  • NVMe SSD

Drivers/OS

  • NVIDIA 451.67
  • Windows 10 1909

League of Legends

  • Medium, Shadows Disabled
  • 240 FPS Framerate Limit (Recommend)
  • VSync Disabled
  • Patch 10.16

Results

  • DX9 Average: 168.6
  • DX11 Average: 175.2
  • Performance Advantage FPS: 6.5+ DX11
  • Performance Gain Percent: 3.91%

Recording Settings

Note: The impact of OBS with these settings is as low as ~5FPS. When running the tests I had no additional software running other than OBS and League of Legends. In a real use case even if you don't record/stream the performance impact should be similar to having Chrome/Firefox open with a YouTube video or Discord ect.

H.265 NVENC Encoder Max Quality preset, 2300kbps Bitrate, 1280x720

Dota 2 OpenGL vs Vulkan performance in Linux https://downthecrop.xyz/blog/dota-2-opengl-vs-vulkan-linux/

League of Legends Using Wine and Vulkan D9VK Linux Performance vs Windows (Nvidia)

League of Legends Windows 10 vs Ubuntu Linux 18.04 Performance Graph. Watch my video here.

Hey League of Legends players that also happen to be Linux enthusiasts. Today I would like to share a video comparison I've created comparing the difference in performance between League of Legends on Windows 10 and League of Legends on Ubuntu 18.04 Linux. This comparison will provides a frame rate (FPS) graph and and a side by side comparison of performance between the two systems handling the same replay from League of Legends patch 9.24 from Late December 2019.

Hardware

  • RTX 2080 8GB
  • i7 9700K @ 4.6Ghz
  • 16GB DDR4 RAM
  • NVMe SSD

Drivers

  • Win10 - 441.08 WHQL
  • Ubuntu - 430 nonfree
  • Wine: lutris-lol-4.20-x86_64 D9VK/Vulkan Enabled

League of Legends

  • Medium Settings & Shadows
  • 240 FPS Framerate Limit (Recommend)
  • AA Enabled Patch 9.24B (Late Dec 2019)

Results

  • Windows Average: 154
  • Windows One Percent Low: 120
  • Ubuntu Average: 140
  • Ubuntu One Percent Low: 106

Recording Settings

Note: The impact of OBS with these settings is as low as ~5FPS. When running the tests I had no additional software running other than OBS and League. In a real use case even if you don't record/stream the performance impact should be similar to having Chrome/Firefox open with a YouTube video or Discord ect.

H.264 Encoder veryfast preset, 5000kbps Bitrate, 1280x720 (downsampled from 1080p)